Genesis Simulation 7 - Trees!!
Simulation 7: Evolving a Digital Tree — Epoch Walkthrough This walkthrough pairs world snapshots from GeneGL with most-fit organism views from Gstep at the same epochs. The goal of this simulation...
Simulation 7: Evolving a Digital Tree — Epoch Walkthrough This walkthrough pairs world snapshots from GeneGL with most-fit organism views from Gstep at the same epochs. The goal of this simulation...
Simulation 7 break down Changes Significant fitness function tuning. Results We finally got trees!! This was the main goal for Project Genesis. The average fitness was still trending upwards by...
Simulation 6 Base break down Changes I made some significant changes since the last run. The fitness function has been changed to account for organism symmetry, hopefully better age and size norma...
Simulation 5 Breakdown Results Organisms appear to reach maximum fitness by epoch 250 and then the trend levels off with some jitter. From epoch 0 to epoch 250, the majority of the most fit organ...
Results Simulation 5 ran for 1000 Epochs with a starting population of 1000 organisms. Ideally population growth should follow an upward trend, however it doesn’t follow any pattern. By the 300th e...
Fitness, cell count, and offspring counts trend positive over multiple generations and epochs. Currently no organism is reaching old age. Death type tends towards exhaustion over time. Energy effi...
Results Epochs 2 -3 tend to be short lived organisms with no children. Epoch 4 starts seeing larger organisms, and significant seed ejection. Epoch 5 algea started appearing. Pure roots with expone...
Results 4x population increase over 2861 ticks. Mostly small colonies of up to 10 cells. Better root to leaf ratios. Changes Increased gene size to 8 bits Normalized fitness function Though...
Results Most organisms starve themselves rapidly. Occasionally hyper-root organisms delevelop and starve seeds by collision detection. Leaf nodes rarely get higher than 1 stem node. Heavy root deve...